Anonymous. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).Item can be activated whilst dead. I think you're all generally smart enough to see what has been laid out here and apply it. The Ability that triggers Hypershot also benefits from the damage increase. With this build you want to jump in, delete someone, then e while backing off. If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Overview Champion Algorithm Game Items Compare Plugin Export/Import. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). And for a frontline without dashes stridebreaker provides too much utility as an engage tool. Then, based on your inventory selection, the information gets updated. 7376 rossboomsocks rossboomsocks But now you're basically lucian mid/top with a cc and a block, and without the range. Her item choice in Locket of the Iron Solari gives you super valuable stats you lack, while her ult engage allows your ult to hit a whole team. Just because it's mathematically correct, doesn't mean it's the best. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. 40 Attack Damage15% Attack Speed20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. Please keep this in mind while reading. Item OP. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. Here, we can try to get the maximum shielding possible with a single Shen ultimate. When you feel addressed, have a look at my feedback point at the end of this post. You must be logged in to comment. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I have tried the build, and all i can say is this. Mythic Passive: Grants all other Legendary items 15 Ability Power. 30 Attack Damage500 HealthColossus: Gain bonus Attack Damage equal to 2% bonus Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.Deals 75% for Ranged users. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. 450 Health30 Magic Resist10 Ability HasteUnmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1% bonus Health (max 20). 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. First, thank you for getting so far. (90s cooldown).Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.Max 5 stacks; 1 per champion. You can see the most recently updated guides on the browse guides page x Pantheon Build Guide by Queso999 This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. The Optimal Powerbuidling Split - Ben Pollack. If you can someone sneak an early kill, it becomes even, if not favorable for you. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Mathematically correct Pantheon for the win! Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. Join the leading League of Legends community. Gain 35 On-Hit for each 20% Critical Strike Chance converted. HOWEVER I do see a lot of people complaining that it does not give much survivability, but I just want to say late game you have to play him like an assassin, not a fighter. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. 15 Ability Power40 HealthGlory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). cuella47o 2 yr. ago. Pantheon Ideal Every game starts with the draft. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. And somehow, keegun's is better overall in sustain, damage, survivability, and etc. 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. 3 Attack Damage30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). 250 Health80 Armor10 Ability HasteActive - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. The third and arguably the best pantheon skin i got. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. Can I find the content of the mail somewhere besides ross' video on it? 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. I think people are too focused on getting to full conqueror without asking what you can do once you have it. 65 Attack Damage25% Attack Speed20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. For me, this is a 50:50 matter. ayyo can i get a TLDR on the runes, skill order and build path? Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. 13.1. Eventually, you can find your own "special" use for it. Also easy. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. Your leap is reactable, and you'll lose if stunned. (40 second cooldown). 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. Resurrecting the person you obliterated is unpleasant. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? You can't build up grit if you don't take damage. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. 40 Attack Damage25% Attack Speed10% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. Please verify that you are not a bot to cast your vote. I want to receive promotions from our partners. Similar to Lux but with more actual support. If you have suggestions or have found a bug, I would be keen to hear you. Strength of level-scaling effects are based on the ally's level. The equation that could be used would be: a(b) + c = compatibility. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues.
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